how long does white plume mountain take

The 16-page adventure bears the code "S2" ("S" for "special"). White Plume Mountain is a module written for Advanced Dungeons and Dragons 1st Edition. This group is a pretty optimized Level 7 and prefers hack and slash with plenty of long rests mixed in. I feel everything is finally starting to click. It will likely consist of two Paladins, a Wizard, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer. Its black scabbard is decorated with pieces of cut obsidian. [6] The details of Keraptis’ fall are outlined on page 15 of White Plume Mountain. White Plume Mountain is another very short adventure. We've completed 2/3 of the dungeon and will be approaching the section where there's the multi level terrarium/aquarium and living quarters below that has an Oni disguised as a halfling. White Plume Mountain itself was reprinted in 2005 for the 3.5 Edition rules, making the version in Yawning Portal the third set of rules in which it has appeared. The "powerful and good" cleric who led the raid would worship either Pelor or Rao. The party is seeking a "Word of Making" believed to be buried in the dungeon - they can use this Word to right the Ordning of the Giants which is broken and causing all kinds of trouble (Storm King's Thunder). As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. I'm doing a run of White Plume Mountain for six level 6 PCs and this is probably my 4th session as DM ever. White Plume Mountain is appearing at Mount Hotenow during a twelve hour "convergence" of parts of Oerth and Toril. It has the following additional properties. Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. A party I DM is almost sure to take the hook and enter the White Plume Mountain Dungeon as written in Tales From the Yawning Portal. We'll be giving this intense test of skill the DDO treatment later this summer in an adventure pack that will also feature several other stand-alone dungeons themed around wizards and their arcane environments. A quiz on the classic Advanced Dungeons and Dragons role playing adventure by Lawrence Schick. You gain a +3 bonus to attack and damage rolls made with this magic weapon. [5] These events fit with the first two paragraphs of White Plume Mountain, 15. I'm reading the Tales dungeon, White Plume Mountain, which so far has been awesome and my players have literally told me they're loving it. White Plume Mountain, which has been reprinted as part of Tales from the Yawning Portal, is one of my all-time favourite Dungeons & Dragons adventures.. It’s not an adventure you can take too seriously. There is but one dungeon level. I'm preparing the next session and reading the section on "Geysers and Chains", it says that to climb the chains is a DC 15 Athletics check.That makes sense for holding onto and climbing the chains (or walls), for moving from chain to chain, or platform … The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. The module was written by Lawrence Schick. Take the Quiz: White Plume Mountain. It's White Plume Mountain, a classic 1979 dungeon that was also recently brought to 5th Edition in the Tales from the Yawning Portal book. Three magical weapons have been stolen recently. It was published in 1979. It is sixteen pages long from cover to cover. Adventure by Lawrence Schick 5 and 10 is a module written for Dungeons. '' ( `` S '' for `` special '' ) or a Draconic Sorcerer hour `` convergence '' parts. 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