xorn 5e stats

Armor Class 15 (natural armor) Hit Points 13 (3d6 + 3) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA; 16 (+3) 14 (+2) 13 (+1) 4 (-3) 13 (+1) 7 (-2) Skills Athletics +3, Stealth +6 The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Roll 4d6 (drop lowest) 0 ; 0 ; 0 ; 0 ; 0 ; 0 ; Point Buy Total = 0 The players are all quite new to the game and it is the debut for the GM. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it. Treasure Sense. Actions. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Xorn CR 6. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Players aren’t likely to remember a xorn from session to session, and few DMs can get excited about a society or cabal of xorns whose goal is…eating more exciting food, I guess. Pathfinder to Fifth Edition Bestiary Conversion Original data taken from the d20pfsrd.com monster database.Statblocks are derived from open game content using a combination of original formulas and those proposed here. Treasure Sense. Open Game Content (place problems on the discussion page). 4th-level Evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a small piece of phosphorus) Duration: Concentration, up to 1 minute You create a wall of fire on a solid surface within range. While doing so, the xorn doesn't disturb the material it moves through. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Wall of Fire. Multiattack. XP 2,400 N Medium outsider (earth, extraplanar) Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Perception +14. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. 1st-level Transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it. Open Game License Choker (5e Creature) From D&D Wiki. Jump to: navigation, search. OFFENSE. The xorn makes three claw attacks and one bite attack. Small aberration, chaotic evil. The xorn can burrow through nonmagical, unworked earth and stone. A list of all 5th Edition SRD monsters by CR (challenge rating). Feather Fall. Starting a new adventure, we all decided to roll stats (highest 3 of 4d6) for our new characters. AC 21, touch 10, flat-footed 21 (+11 natural) hp 66 (7d10+28) Fort +8, Ref +2, Will +5 DR 5/bludgeoning; Immune cold, fire, flanking; Resist electricity 10. Most people rolled stats close to what one would get with point-buy, but one player had all stats in the range 8 to 11 and averaged below 10 (which is worse than a commoner). The undying of Eberron are a fascinating invention: undead creatures aligned with good. You also can’t use their stats for much else as it’s hard to think of a creature with three arms and earth glide that isn’t a xorn itself. While other undead are either raised by necromancy, kept from eternal rest by trauma or malevolent entities attempting to cheat death, the undying exist beyond the mortal veil simply because they’re so beloved, the world can’t bear to part with them. Choker . DEFENSE. Stone Camouflage. Treasure Sense. Bite. 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