steam mephit 5e

steammephit mephit elemental monster fantasy token. Werebear. Switch to inches. Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 10 Languages Aquan, Ignan Challenge 1/4 (50 XP). Creatures who fail your Breath Weapon saving throw are blinded for 1 minute. The mephit exhales a 15-foot cone of smoldering ash. What's in the box: Mephit For Shapeways. Spell-Like Abilities: blur 1/hour Water Mephit … When an eldritch steam mephit is first reduced to negative hit points, creatures within its reach take 1d6+3 acid damage (no save). Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn. Water-Elemental. Please ask us if you're interested in a commercial license for our amazing tokens. Special Traits. The air mephit can knock people prone, which is cool (also note: in 3.5e creatures abilities, and not just spells have variable DC, and the DC value (by default)=10+1/2HD+CHA or CON or STR modifier While at negative hit points , the creature gains a +2 insight bonus on attack rolls and adds an insight bonus to all damage equal to its hit dice. In 5E they all had identical appearances that only differ in the element they're tied to -- in order of the 5E Mephits, we've got the Dust Mephit, Ice Mephit, Magma Mephit, Mud Mephit, Smoke Mephit and Steam Mephit. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Languages Aquan, Ignan. Death Burst: When the mephit dies, it explodes in a cloud of steam.Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. A steam Mephit is fire and water. Its innate … Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Breath Weapon. Posted by. Your Intelligence score increases by 2 and your Charisma score increases by 1. Mar 22, 2017 - Explore Nisk Computermans's board "Mephits" on Pinterest. Just as fire mephits are the ones who cleave closest to evil without fully crossing over into true villainy, water mephits are the friendliest of the mephits and therefore the closest to good. ... My Case for the Steam Mephit. The scalding water also causes living creatures to be sickened for 3 rounds. 6. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). Template:SRD Template:Monster Contents[show] Mephit, Steam Small Template:Outsider (Template:Subt, Template:Subt) Hit Dice: 3d8 (13 hp) Template:HD Initiative: +5 Speed: 30 ft. (6 squares), fly 50 ft. (average) Armor Class: 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 Base Attack/Grapple: +3/-1 Attack: Claw +4 melee (1d3 plus 1d4 fire) Full Attack: 2 claws +4 melee (1d3 plus … Source available on Github. Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). When the mephit dies, it explodes in a cloud of steam. Breath weapon: A cone of steam that deals 1d4 fire damage. In this form the mephit can pass through small holes or narrow openings, even mere cracks. Each one is about 4 feet tall and weighs about 2 pounds. Skills Acrobatics +7, Intimidation +6. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. Aegis of Empires 4: Legend of the Burning Star (5E) 5E Files: College of Comedy; D&D: Spellbook Cards: Druid Deck (131 Cards) New Pages; Recent Changes; Support The mephit can’t attack while in lava form but can use other spell-like abilities. The mephit exhales a 15-foot cone of fire. Steam mephits speak Common and Ignan. They all are gangly, crouching … Innate Spellcasting (1/Day). The mephit’s damage reduction improves to 20/magic when in this form. You can use your action to exhale a cone of burning steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Ability Score Increase. When the mephit dies, it explodes in a cloud of steam. Pouring water onto a lightning mephit requires a successful ranged touch attack . They are tricksters by nature, and they are usually summoned by magic to guard an area or defend a spell caster. Check out this long list of monsters you should expect to come across in your next campaign. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Imps would be better scouts but mephits have potential. Boiling Rain (Su): Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Str +1, Dex +2, Con +4, Int-2, Wis +0, Cha +0. Steam Breath (Recharge 6): This mephit monster able to exhales a 15-foot cone of scalding steam. Check also: Chill TouchRead More Conjure elemental 5e (5th Edition… Its innate … 3 years ago. A Reflex save halves the damage and negates the sickened effect. Water mephits are consummate jokers who are always happy to trade a favor for a good laugh. Our tokens are from the D&D 5e SRD and are ready to be commercially licensed for your virtual tabletop or other products. Mephits are pesky little creatures first encountered throughout Irenicus's Dungeon. Details. The fire mephit can’t use Breath Weapon again for 1d4 rounds. The post All monsters in Dungeons & Dragons 5th Edition appeared first on Gamepur. Dimensions: 3.27 x 2.06 x 2.75 cm. Uncommon N Small Elemental Fire Water. Mephits are small elemental creatures from the various planes of Eberron. waterelemental elemental monster fantasy token. They are curious, impish creatures with small wings and tiny horns. Most Mephits have the False Appearance ability, which allows them to hide in plain sight, allowing them to get the jump … Invisibility is great for a familiar; but the steam mephit gets blur 1/day (not bad for combat). Traits Death Burst: When the mephit dies, it explodes in a burst of lava. u/brazedowl. Classical mephit theory held that there is one species of mephit per Inner Plane. Source: LLK, page 55: View All Items. Steam mephits come from the Elemental Plane of Fire. A searchable D&D 5e creature list. A lightning mephit takes 1d4 points of damage per gallon of water it contacts. It disappears in a harmless puff of steam after 1 minute or if it ends its turn more than 60 feet from the pipe. Mephit, Steam; Mephit, Tar; Latest 5th Edition Products in the Open Gaming Store! Close. When the mephit dies, it explodes in a burst of jagged ice. Attributes Of Steam Mephit Monster DnD 5E Small elemental, neutral evil . Steam mephits are CR 1/4, but they’re a little better equipped to hold up once a fight starts than mud and smoke mephits are. This ability is the equivalent of a 2nd-level spell. See more ideas about monster art, fantasy monster, dungeons and dragons. Some of these monsters can be a little obscure, so I’ve included a little write up below to help out! Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. 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